Features


Features
Plot Flowchart
Masterplan allows you to organise your adventure using a simple drag-and-drop flowchart view, which indicates when the party is likely to level up. Alternatively you can specify the party's goals, and have Masterplan build the plot outline for you.
Combat Encounters
Masterplan lets you build combat encounters, displaying the creature statblocks and the encounter XP value; XP targets are shown and inappropriate challenges are highlighted, and creatures can be levelled up and down as desired. Masterplan can generate encounters randomly or semi-randomly using the DMG encounter templates or an encounter deck. Masterplan can even run the combat encounter, keeping track of hit points, conditions and ongoing damage.
Treasure Parcels
Masterplan contains a treasure parcel generator which automatically pulls in magic items of the appropriate levels.
Traps / Hazards
Masterplan includes a simple editor for creating traps and hazards. Traps can be added to encounters.
Skill Challenges
Masterplan includes a skill challenge editor which automatically calculates the XP value of a skill challenge and provides appropriate DC values. Skill challenges can be added to encounters.
Tactical Maps
Masterplan allows you to build and edit maps using dungeon tiles or other images; these maps can then be used in encounters. Maps can be automatically generated, and delve-style adventures can be randomly generated from any map with one click. During combat you can even draw directly on the map.
Regional Maps
You can use world / area / city maps in Masterplan, and can create plot elements linked to map locations.
Encyclopedia
Masterplan contains an integrated project encyclopedia.
Player Options
You can define races, paragon paths, epic destinies, feats etc for player use.
Player View
During a session, Masterplan makes it easy for you to share information with your players using a separate display.
Extensibility
You can extend Masterplan by writing add-ins for it.
iPlay4e Integration
You can import iPlay4e characters into your project, allowing you to use the iPlay4e character view during combat.


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