May 8 2012

Innovation!

The lovely people at Obsidian Portal have opened nominations for an RPG award: Excellence in Innovation, for “the very best at revolutionizing the blending of tech and tabletop”. We’d like to think Masterplan exemplifies this – if you agree, we’d love it if you could wander over to the nomination page (here) and mention Masterplan.


Apr 21 2012

Version 11.8

We’re very pleased to announce the availability of Masterplan version 11.8.

This version contains a lot of features we’ve been working on for some time now, and we’d very much like to hear your feedback on them. As always, if you find Masterplan useful, please donate whatever you can to support development.

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Apr 18 2012

3000

We’re very proud to say that, as of this morning, Masterplan’s Facebook page has 3000 members.


Feb 26 2012

Version 11.7

We’ve now released version 11.7 for you to download.

New feaures in this update include a (slightly) redesigned encounter builder, the ability to create random monsters (just a bit of fun, that one, really) and the ability to see a breakdown of creature abilities (by keyword, effect, and damage).


Jan 1 2012

Version 11.6

Here’s a quick update with a few nice new features.

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Dec 13 2011

Version 11.5

Masterplan version 11.5 is now available to download.

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Nov 20 2011

Episodic DMing with Masterplan

After first downloading Masterplan and realizing how integral it started becoming to my gaming experience, I started finding new ways to use it and improve game fluidity. Managing combat, lore and story in one place became easy. Seamlessly adapting gameplay and storyline in response to player actions became my new, though now much easier task. Being a DM became less of a chore and more of a chance to stretch my imagination once again.

However, with the dwindling amount of free time I’ve had available, it has become more and more difficult to actually concoct compelling adventures in a short period of time. After two sessions that felt more like stumbles rather than steps towards, I discovered that the best option is basically setting up each session like an episode of an overarching plot that is mostly developed by the players. Sure, this is hardly the first time that an episodical format that has been used in D&D (I recall an issue of Dragon magazine mocking this with Lidda the Vampire Slayer and Krusk’s Creek), but it gives each session a very specific feel that players will remember, without hours of work. The best part of all? It works perfectly within Masterplan. Continue reading


Nov 12 2011

Seeking Columnists

Would you like to write an article for the Masterplan blog? We asked this last year and got some pretty good posts from contributors – do you think you could do better? Is there anything you’d like to write about?

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Nov 11 2011

Version 11.4

Version 11.4 can now be downloaded from the website, just in time for your weekend game.

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Oct 13 2011

Interview with the Id DM

I’ve been interviewed by the Id DM – check out the interview here, and let us know if this is the sort of thing you’d like to see more of!