Version 11.6
Here’s a quick update with a few nice new features.
After first downloading Masterplan and realizing how integral it started becoming to my gaming experience, I started finding new ways to use it and improve game fluidity. Managing combat, lore and story in one place became easy. Seamlessly adapting gameplay and storyline in response to player actions became my new, though now much easier task. Being a DM became less of a chore and more of a chance to stretch my imagination once again.
However, with the dwindling amount of free time I’ve had available, it has become more and more difficult to actually concoct compelling adventures in a short period of time. After two sessions that felt more like stumbles rather than steps towards, I discovered that the best option is basically setting up each session like an episode of an overarching plot that is mostly developed by the players. Sure, this is hardly the first time that an episodical format that has been used in D&D (I recall an issue of Dragon magazine mocking this with Lidda the Vampire Slayer and Krusk’s Creek), but it gives each session a very specific feel that players will remember, without hours of work. The best part of all? It works perfectly within Masterplan. Continue reading
Would you like to write an article for the Masterplan blog? We asked this last year and got some pretty good posts from contributors – do you think you could do better? Is there anything you’d like to write about?
Version 11.4 can now be downloaded from the website, just in time for your weekend game.
I’ve been interviewed by the Id DM – check out the interview here, and let us know if this is the sort of thing you’d like to see more of!
Masterplan 11.3 is now available; in this update you can import creatures from the new WotC Monster Builder, and we’ve upgraded the magic item builder.
Masterplan version 11.2 has now been uploaded to the server. The main addition this time around is the creature template builder – which is, as you might expect, very like the creature builder.
Just a quick post to tell you all that Masterplan version 11.1 can now be downloaded from the website. We’ve improved the creature builder and trap builder, and added the ability to track creature altitude during combat.
In unrelated news, after less than a week, Version 11 has seen more downloads than any previous release of Masterplan. We’re very proud.
Masterplan version 11 has now been released.
The tentpole features of this release are the new creature and trap designers, which make the creation of creatures and traps very much easier. Other additions include a new map autobuild type (freeform areas) and the ability to zoom into tactical maps using the mouse wheel.
Let us know what you think!