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	<title>Masterplan</title>
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	<link>http://habitualindolence.net/masterplanblog</link>
	<description>Design &#38; Development blog</description>
	<lastBuildDate>Sun, 01 Jan 2012 22:59:46 +0000</lastBuildDate>
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		<title>Version 11.6</title>
		<link>http://habitualindolence.net/masterplanblog/2012/01/01/version-11-6/</link>
		<comments>http://habitualindolence.net/masterplanblog/2012/01/01/version-11-6/#comments</comments>
		<pubDate>Sun, 01 Jan 2012 22:59:46 +0000</pubDate>
		<dc:creator>Masterplan</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Update]]></category>

		<guid isPermaLink="false">http://habitualindolence.net/masterplanblog/?p=282</guid>
		<description><![CDATA[Here&#8217;s a quick update with a few nice new features. You can now quickly adjust the difficulty of an entire plot up or down; similarly, you can change the level of a creature or a trap you&#8217;re creating with one click, which automatically handles all the maths for you. You can also share your campaign background between [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a quick update with a few nice new features.</p>
<p><span id="more-282"></span></p>
<li>You can now quickly adjust the difficulty of an entire plot up or down; similarly, you can change the level of a creature or a trap you&#8217;re creating with one click, which automatically handles all the maths for you.</li>
<p>You can also share your campaign background between projects, and encyclopedia entry templates are now supported.</p>
<p>Finally, you can predefine map tokens and overlays for your PCs in the same way as combat effects, which is another handy way to speed up combat encounters.</p>
]]></content:encoded>
			<wfw:commentRss>http://habitualindolence.net/masterplanblog/2012/01/01/version-11-6/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Version 11.5</title>
		<link>http://habitualindolence.net/masterplanblog/2011/12/13/version-11-5/</link>
		<comments>http://habitualindolence.net/masterplanblog/2011/12/13/version-11-5/#comments</comments>
		<pubDate>Tue, 13 Dec 2011 22:49:22 +0000</pubDate>
		<dc:creator>Masterplan</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Update]]></category>

		<guid isPermaLink="false">http://habitualindolence.net/masterplanblog/?p=278</guid>
		<description><![CDATA[Masterplan version 11.5 is now available to download. This version updates the combat screen significantly, including the ability to customise the columns shown, and adds the ability to export handouts containing magic item stats.]]></description>
			<content:encoded><![CDATA[<p>Masterplan version 11.5 is now available to download.</p>
<p><span id="more-278"></span></p>
<p>This version updates the combat screen significantly, including the ability to customise the columns shown, and adds the ability to export handouts containing magic item stats.</p>
]]></content:encoded>
			<wfw:commentRss>http://habitualindolence.net/masterplanblog/2011/12/13/version-11-5/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Episodic DMing with Masterplan</title>
		<link>http://habitualindolence.net/masterplanblog/2011/11/20/episodic-dming-with-masterplan/</link>
		<comments>http://habitualindolence.net/masterplanblog/2011/11/20/episodic-dming-with-masterplan/#comments</comments>
		<pubDate>Sun, 20 Nov 2011 16:24:13 +0000</pubDate>
		<dc:creator>Ben Drew</dc:creator>
				<category><![CDATA[Feature Focus]]></category>

		<guid isPermaLink="false">http://habitualindolence.net/masterplanblog/?p=268</guid>
		<description><![CDATA[After first downloading Masterplan and realizing how integral it started becoming to my gaming experience, I started finding new ways to use it and improve game fluidity. Managing combat, lore and story in one place became easy. Seamlessly adapting gameplay and storyline in response to player actions became my new, though now much easier task. [...]]]></description>
			<content:encoded><![CDATA[<p>After first downloading Masterplan and realizing how integral it started becoming to my gaming experience, I started finding new ways to use it and improve game fluidity. Managing combat, lore and story in one place became easy. Seamlessly adapting gameplay and storyline in response to player actions became my new, though now much easier task. Being a DM became less of a chore and more of a chance to stretch my imagination once again.</p>
<p>However, with the dwindling amount of free time I&#8217;ve had available, it has become more and more difficult to actually concoct compelling adventures in a short period of time. After two sessions that felt more like stumbles rather than steps towards, I discovered that the best option is basically setting up each session like an episode of an overarching plot that is mostly developed by the players. Sure, this is hardly the first time that an episodical format that has been used in D&amp;D (I recall an issue of Dragon magazine mocking this with <em>Lidda the Vampire Slayer</em> and <em>Krusk&#8217;s Creek</em>), but it gives each session a very specific feel that players will remember, without hours of work. The best part of all? It works perfectly within Masterplan.<span id="more-268"></span></p>
<p>Just looking at the plot workspace you can imagine how simple it is to create a story arc spanning several &#8220;episodes.&#8221; For me, I create a skeleton with several plot points with nothing more than a name and maybe a brief description of what I want to occur during the episodes that take place within those points. I then go down a level within each point and create the individual episodes that should each span a single session. From there I may just give a description of the episode and include a combat encounter as the game element, or I might even go down another level if I have time and write out each interaction I imagine the party having that night. Throw together an NPC or two with encyclopedia entries, and you have a fleshed out episode.</p>
<p>Depending on how long each game session lasts for your group, you might want to create one to three combat encounters for an episode, though I limit myself to two, and rarely go beyond one. My biggest problem with combat in D&amp;D is how much is slows down the pace, even when using a complete DMing suite like Masterplan. Since my sessions rarely last more than 3 hours, putting a whole bunch of combat in tends to just make the night slow to a crawl. We need to avoid that with an episodical format, and make each night feel like a self-contained adventure that stands on its own. Therefore, less combat, more compelling story.</p>
<p>In my game, the players have recently returned to the mainland after exploring the island of Morinui and repelling the orcs from the mainland that wished to develop a new military base on the island. They sought to make peace among the groups of that island, but now to seek to conquer the Underdark, as one of the dwarves in the group has a deep hatred of drow, and the other dwarf wishes to spread the teachings of Moradin amongst the heretics below.</p>
<p>This developed into a Underdark story arc that begins with them trying to actually find an entrance, with the top-most level in the plot workspace named &#8220;Entering the Underdark.&#8221; Below that, we have &#8220;Finding the Entrance,&#8221; &#8220;Saving the Escaped Drow Priestess,&#8221; and &#8220;Fungal Forest.&#8221; Yeah the names need work, but they work for my purposes. Each of those three are individual episodes that have a simple theme: finding an entrance to the Underdark by exploring an abandoned dwarven guard post; figuring out what to do with a drow priestess that escaped bondage by her own rebelling people; and meeting the guardian of a mushroom forests that seeks to protect her land from the new drow priests of Torog.</p>
<p>The next episode (which we haven&#8217;t played yet) will start a new plot point titled &#8220;Political Meanderings,&#8221; starting with &#8220;The Lost Priestesses,&#8221; followed by &#8220;Lesser of Two Evils.&#8221; In working out the next few episodes, I plan on spending about an hour on each, fleshing out a few encyclopedia entries and creating a combat encounter that is short and sweet, but very fun. And in the event that the party will derail this plan, I can switch out one episode for another, so long as I plan ahead.</p>
<p>I might be missing some key usage of Masterplan here, as I haven&#8217;t had a great deal of time to look it over with work constantly getting in the way of fun. But I feel like that this formula works particularly well with the suite, and deserves a try. And if you have any comments or recommendations on developing episodical gameplay, or anything else discussed in this post, please leave a reply below!</p>
<p>Interested in reading more roleplaying articles by yours truly? Please visit <a href="http://www.wexogo.com/">We Xogo</a>!</p>
]]></content:encoded>
			<wfw:commentRss>http://habitualindolence.net/masterplanblog/2011/11/20/episodic-dming-with-masterplan/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Seeking Columnists</title>
		<link>http://habitualindolence.net/masterplanblog/2011/11/12/seeking_columnists/</link>
		<comments>http://habitualindolence.net/masterplanblog/2011/11/12/seeking_columnists/#comments</comments>
		<pubDate>Sat, 12 Nov 2011 11:51:37 +0000</pubDate>
		<dc:creator>Masterplan</dc:creator>
				<category><![CDATA[Questions]]></category>
		<category><![CDATA[Contributors]]></category>

		<guid isPermaLink="false">http://habitualindolence.net/masterplanblog/?p=263</guid>
		<description><![CDATA[Would you like to write an article for the Masterplan blog? We asked this last year and got some pretty good posts from contributors &#8211; do you think you could do better? Is there anything you&#8217;d like to write about? You might write about how you organise adventures with Masterplan, how it has affected your DM [...]]]></description>
			<content:encoded><![CDATA[<p>Would you like to write an article for the Masterplan blog? We asked this last year and got some pretty good posts from contributors &#8211; do you think you could do better? Is there anything you&#8217;d like to write about?</p>
<p><span id="more-263"></span></p>
<p>You might write about how you organise adventures with Masterplan, how it has affected your DM style, or perhaps about a particular feature you find useful. Maybe you&#8217;ve learned some tricks that you&#8217;d like to share. Maybe you&#8217;d like to go the whole hog and write a whole series of articles detailing the creation of an adventure &#8211; that would certainly be useful to those who are new to Masterplan.</p>
<p>If you&#8217;re interested, email us (<a href="mailto:masterplan@habitualindolence.net">masterplan@habitualindolence.net</a>) and we&#8217;ll organise an account for you.</p>
]]></content:encoded>
			<wfw:commentRss>http://habitualindolence.net/masterplanblog/2011/11/12/seeking_columnists/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Version 11.4</title>
		<link>http://habitualindolence.net/masterplanblog/2011/11/11/version-11-4/</link>
		<comments>http://habitualindolence.net/masterplanblog/2011/11/11/version-11-4/#comments</comments>
		<pubDate>Fri, 11 Nov 2011 12:14:59 +0000</pubDate>
		<dc:creator>Masterplan</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Update]]></category>

		<guid isPermaLink="false">http://habitualindolence.net/masterplanblog/?p=257</guid>
		<description><![CDATA[Version 11.4 can now be downloaded from the website, just in time for your weekend game. This update features a handy information panel (showing typical DCs and damage expressions, and available when editing a plot point, designing an encounter or running an encounter), the ability to download an example project, and the ability to import [...]]]></description>
			<content:encoded><![CDATA[<p>Version 11.4 can now be downloaded from the website, just in time for your weekend game.</p>
<p><span id="more-257"></span></p>
<p>This update features a handy information panel (showing typical DCs and damage expressions, and available when editing a plot point, designing an encounter or running an encounter), the ability to download an example project, and the ability to import multiple Adventure Tools creatures at once.</p>
<p>We&#8217;ve also added keywords to map tiles, to make it easier to find exactly the tile you&#8217;re looking for when building a map. Finally, you can now specify the availability of magic items.</p>
<p>You&#8217;ll notice another small but useful improvement when you multi-select combatants in the combat screen.</p>
]]></content:encoded>
			<wfw:commentRss>http://habitualindolence.net/masterplanblog/2011/11/11/version-11-4/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Interview with the Id DM</title>
		<link>http://habitualindolence.net/masterplanblog/2011/10/13/interview-with-the-id-dm/</link>
		<comments>http://habitualindolence.net/masterplanblog/2011/10/13/interview-with-the-id-dm/#comments</comments>
		<pubDate>Thu, 13 Oct 2011 12:33:06 +0000</pubDate>
		<dc:creator>Masterplan</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[ID DM]]></category>
		<category><![CDATA[Interview]]></category>

		<guid isPermaLink="false">http://habitualindolence.net/masterplanblog/?p=254</guid>
		<description><![CDATA[I&#8217;ve been interviewed by the Id DM &#8211; check out the interview here, and let us know if this is the sort of thing you&#8217;d like to see more of!]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been interviewed by the Id DM &#8211; check out the interview <a href="http://theiddm.wordpress.com/2011/10/12/ego-check-andy-aiken-creator-of-masterplan/" target="_blank">here</a>, and let us know if this is the sort of thing you&#8217;d like to see more of!</p>
]]></content:encoded>
			<wfw:commentRss>http://habitualindolence.net/masterplanblog/2011/10/13/interview-with-the-id-dm/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Version 11.3</title>
		<link>http://habitualindolence.net/masterplanblog/2011/09/28/version-11-3/</link>
		<comments>http://habitualindolence.net/masterplanblog/2011/09/28/version-11-3/#comments</comments>
		<pubDate>Wed, 28 Sep 2011 06:26:08 +0000</pubDate>
		<dc:creator>Masterplan</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Update]]></category>

		<guid isPermaLink="false">http://habitualindolence.net/masterplanblog/?p=250</guid>
		<description><![CDATA[Masterplan 11.3 is now available; in this update you can import creatures from the new WotC Monster Builder, and we&#8217;ve upgraded the magic item builder.]]></description>
			<content:encoded><![CDATA[<p>Masterplan 11.3 is now available; in this update you can import creatures from the new WotC Monster Builder, and we&#8217;ve upgraded the magic item builder.</p>
]]></content:encoded>
			<wfw:commentRss>http://habitualindolence.net/masterplanblog/2011/09/28/version-11-3/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Version 11.2</title>
		<link>http://habitualindolence.net/masterplanblog/2011/09/17/version-11-2/</link>
		<comments>http://habitualindolence.net/masterplanblog/2011/09/17/version-11-2/#comments</comments>
		<pubDate>Sat, 17 Sep 2011 14:22:23 +0000</pubDate>
		<dc:creator>Masterplan</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Update]]></category>

		<guid isPermaLink="false">http://habitualindolence.net/masterplanblog/?p=248</guid>
		<description><![CDATA[Masterplan version 11.2 has now been uploaded to the server. The main addition this time around is the creature template builder &#8211; which is, as you might expect, very like the creature builder.]]></description>
			<content:encoded><![CDATA[<p>Masterplan version 11.2 has now been uploaded to the server. The main addition this time around is the creature template builder &#8211; which is, as you might expect, very like the creature builder.</p>
]]></content:encoded>
			<wfw:commentRss>http://habitualindolence.net/masterplanblog/2011/09/17/version-11-2/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Version 11.1</title>
		<link>http://habitualindolence.net/masterplanblog/2011/08/29/version-11-1/</link>
		<comments>http://habitualindolence.net/masterplanblog/2011/08/29/version-11-1/#comments</comments>
		<pubDate>Mon, 29 Aug 2011 08:04:36 +0000</pubDate>
		<dc:creator>Masterplan</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Update]]></category>

		<guid isPermaLink="false">http://habitualindolence.net/masterplanblog/?p=245</guid>
		<description><![CDATA[Just a quick post to tell you all that Masterplan version 11.1 can now be downloaded from the website. We&#8217;ve improved the creature builder and trap builder, and added the ability to track creature altitude during combat. In unrelated news, after less than a week, Version 11 has seen more downloads than any previous release [...]]]></description>
			<content:encoded><![CDATA[<p>Just a quick post to tell you all that Masterplan version 11.1 can now be downloaded from the website. We&#8217;ve improved the creature builder and trap builder, and added the ability to track creature altitude during combat.</p>
<p>In unrelated news, after less than a week, Version 11 has seen more downloads than any previous release of Masterplan. We&#8217;re very proud.</p>
]]></content:encoded>
			<wfw:commentRss>http://habitualindolence.net/masterplanblog/2011/08/29/version-11-1/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Version 11</title>
		<link>http://habitualindolence.net/masterplanblog/2011/08/21/version-11/</link>
		<comments>http://habitualindolence.net/masterplanblog/2011/08/21/version-11/#comments</comments>
		<pubDate>Sun, 21 Aug 2011 15:17:20 +0000</pubDate>
		<dc:creator>Masterplan</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://habitualindolence.net/masterplanblog/?p=243</guid>
		<description><![CDATA[Masterplan version 11 has now been released. The tentpole features of this release are the new creature and trap designers, which make the creation of creatures and traps very much easier. Other additions include a new map autobuild type (freeform areas) and the ability to zoom into tactical maps using the mouse wheel. Let us know [...]]]></description>
			<content:encoded><![CDATA[<p>Masterplan version 11 has now been released.</p>
<p>The tentpole features of this release are the new creature and trap designers, which make the creation of creatures and traps very much easier. Other additions include a new map autobuild type (freeform areas) and the ability to zoom into tactical maps using the mouse wheel.</p>
<p>Let us know what you think!</p>
]]></content:encoded>
			<wfw:commentRss>http://habitualindolence.net/masterplanblog/2011/08/21/version-11/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
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